## Combat

In every location, ye will see a list o' Nearby Enemies 'n three Dungeons which ye can enter. Locations are separated by level groups.  T' unlock new areas, ye'll 'ave t' gath'r three key fragments from th' dungeons. Ye can th'n brute force a new key wit' yer key fragments at th' Terminal.
  
T' fight Nearby Enemies, select any o' th' listed enemies t' enter combat.  Ye be unable t' heal while fightin' Nearby Enemies, but if ye be about t' die, jab Escape in th' top left. While inside a dungeon, jabbin' on th' enemy, represented by an alien logo will draw ye into combat wit' it.  

## Primary Attack
Attack th' enemy wit' yer equipped primary weapon. This weapon does nah use ammo.

## Special Attack
Attack th' enemy wit' yer equipped special weapon. Deal 120% damage t' shields. This weapon consumes one Energy Cell per shot.

## Destructive Attack
Attack th' enemy wit' yer equipped destructive weapon. Deal 50% damage t' shields. This weapon consumes one Antimatter charge per shot.

## Use Item
Ye 'ave 3 Use Item slots.  Ye can bind medical supplies t' th'se slots 'n use them inside o' Dungeons.  Ye can bind Experience Memories, but this ain't necessary since ye can use th'm directly from yer loot t' gain Player Experience.

## Weigh Anchor
Ye can attempt t' weigh anchor from combat by jabbin' Escape in th' top left. Th' success rate fer anchorin' combat outside a dungeon be always 100%. Howe'er if ye be fightin' inside a dungeon 'n try t' weigh anchor, th' chance will be based on yer escape stat which be taken from yer armour 'n upgrade stats. If ye fail t' weigh anchor, ye will th'n be attacked by th' enemy without dealin' any damage.
  
Th' combat screen will show ye how much health 'n shield ye 'n yer opponent both 'ave, as well as th' amount o' ammo ye 'ave left fer each o' yer weapons 'n th' approximate damage th'y can do.

## Death

If ye die, ye won't lose any o' yer items. Howe'er ye will lose 10% o' yer total BTC 'n Player XP. This means ye might lose a level if ye die too much.
  
## Enemy Modifiers
  
Enemies can 'ave modifiers, which are indicated by an adjective afore th' enemies name e.g. "**Mad** Serial Killer", these modifiers are as follows,
  
  
 - Mad - Gives th' enemy  10% damage   
 - Angry - Gives th' enemy  10% damage   
 - Tough - Gives th' enemy  20% defence   
 - Agile - Gives th' enemy  20% stun evade 'n a shield   
 - Shielded - Gives th' enemy a large shield   
 - Precise - Gives th' enemy higher chance o' crit attack 
 - Berserkerr - Gives th' enemy higher health an' damage
  
## Player Modifiers
  
Th' player can also pick up modifiers by interactin' wit' th' quest giver in th' dungeon, which be represented by a '?', these modifiers are as follows:  
  
 - O'ercharged I - Gives th' player +5% damage  
 - O'ercharged II - Gives th' player +10% damage  
 - O'ercharged III - Gives th' player +15% damage  
 - O'ercharged IV - Gives th' player +20% damage  
 - O'ercharged V - Gives th' player +25% damage  
  
  
 - Reinforced I - Gives th' player +5% defence  
 - Reinforced II - Gives th' player +10% defence  
 - Reinforced III - Gives th' player +15% defence  
 - Reinforced IV - Gives th' player +20% defence  
 - Reinforced V - Gives th' player +25% defence  
  
  
 - Shield Enhance I - Gives th' player +5% shield multiplier  
 - Shield Enhance II - Gives th' player +10% shield multiplier  
 - Shield Enhance III - Gives th' player +15% shield multiplier  
 - Shield Enhance IV - Gives th' player +20% shield multiplier  
 - Shield Enhance V - Gives th' player +25% shield multiplier  
